Celtia

Martin

Game Programmer and Developer

About Me

Game Developer

My name is Celtia Martín García, and I have two years of experience in the Game Development Industry: I've worked for Sepia Games in the development of Dread Swipes, and for Xaloc Studios (Palma de Mallorca), developing a couple of projects. Also, I'm currently working at Save Games Studio (Sevilla), since November 2022.

I'm from Arzúa in A Coruña (Galicia, Spain), but I'm living in Móstoles (Madrid, Spain) right now. As for my academic education, I graduated in 2022 with a Double Degree in Computer Engineering and Design and Development of Videogames at the Rey Juan Carlos University.

I love being part of the game development world and I am always eager to learn more about it.

Programming Languages

IDEs

Another Skills

MUSE-RP

My End-of-degree project. MUSE-RP is a Video Game oriented RUDP (Reliable UDP) protocol. I'm very proud of this project, rated with the maximun grade with Honours. It's Open Source, and you can read the two documents about its development in the links below (they are in Spanish).

Link to MUSE-RP in Github

Design Document

Implementation Document


Slime Head

A Rogue-Like made for the Bullet Hell Jam 2023. The player controls a slime experiment that shoots its own slime, taking damage every time it wants to attack. This was my first approach to a Bullet Hell game.

Link to Itchio

Anti-Reality

Game for the Brackeys 2022.1 jam in which I collaborated with Javier Pérez Peláez, who contributed modeling all the 3D assets. In this project I worked as a programmer, creating a demo where the player has to find and eliminate a being from another reality.

Link to Itchio

HORROR.COM

VR terror demo game made for the University. I implemented it for Oculus Rift S, and I focused on experimenting with 3D sound.

Link to Github Project

Geister

A game I made for the GMTK Game Jam 2021 with Ignacio Molina Casaus. I was the artist, but I also helped with the programming.

Link to Itchio

I wanna date u but you're a monster

My entry for the Mix And Jam of 2020. I mixed a date simulator with a plataform game. I focused on the art of the game more than the level design and the gameplay, but it was funny and I learned a lot.

Link to Itchio

Constelatrix

An intergalactic race game made by Ataraxia Devs. My role in this project was programmer, and my great challenge was to program a circuit editor.

Link to Itchio

Yamatolama

An art project made for Collegue. You can access the GDD with all the information and Concept Art in the link below (It's in Spanish).

Link to Yamatolama GDD

Github


Email


celtiagamedev@gmail.com

Twitter


ArtStation


Itchio