My name is Celtia Martín García, and I have three years of experience in the Game Development Industry: I've worked for Sepia Games in the development of Dread Swipes, and for Xaloc Studios (Palma de Mallorca), developing a couple of projects.
Also, I'm currently working at Save Games Studio (Sevilla), since November 2022.
I'm from Arzúa in A Coruña (Galicia, Spain), but I'm living in Móstoles (Madrid, Spain) right now. As for my academic education, I graduated in 2022 with a Double Degree in Computer Engineering and Design and Development of Videogames at the Rey Juan Carlos University.
I love being part of the game development world and I am always eager to learn more about it.
Some projects I worked on. A bunch of them are from College work, but others were made on my free time.
My End-of-degree project. MUSE-RP is a Video Game oriented RUDP (Reliable UDP) protocol. I'm very proud of this project, rated with the maximun grade with Honours. It's Open Source, and you can read the two documents about its development in the links below (they are in Spanish).
Link to MUSE-RP in Github Design Document Implementation DocumentA Rogue-Like made for the Bullet Hell Jam 2023. The player controls a slime experiment that shoots its own slime, taking damage every time it wants to attack. This was my first approach to a Bullet Hell game.
Link to ItchioGame for the Brackeys 2022.1 jam in which I collaborated with Javier Pérez Peláez, who contributed modeling all the 3D assets. In this project I worked as a programmer, creating a demo where the player has to find and eliminate a being from another reality.
Link to ItchioVR terror demo game made for the University. I implemented it for Oculus Rift S, and I focused on experimenting with 3D sound.
Link to Github ProjectA game I made for the GMTK Game Jam 2021 with Ignacio Molina Casaus. I was the artist, but I also helped with the programming.
Link to ItchioMy entry for the Mix And Jam of 2020. I mixed a date simulator with a plataform game. I focused on the art of the game more than the level design and the gameplay, but it was funny and I learned a lot.
Link to ItchioAn intergalactic race game made by Ataraxia Devs. My role in this project was programmer, and my great challenge was to program a circuit editor.
Link to ItchioAn art project made for Collegue. You can access the GDD with all the information and Concept Art in the link below (It's in Spanish).
Link to Yamatolama GDD